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Abstract

Monte Carlo cellular simulations are described for some simple surface evolution models. Surface growth is simulated by adding new cells to the surface. The bonding of a new cell arriving to a site on the surface depends on the number of cells present around that site; new cells are more likely to stick at sites with the fewest missing surrounding cells. Applications are given for simulating the propagation of a flame front and the formation of surface landforms; and the (anisotropic) growth of a crystal, where the surface may grow more rapidly in one direction than others.

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